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Turnbased Roguelike
Made in Unity with C#
Role: Programmer
Team size: 2
Time: 2 weeks
Small project I made in "Game Programming with C#" at Futuregames together with another programmer, Emil Sundman. We mostly worked on separate stuff but helped eachother when there was any problems.

Entities
The Player and Enemy classes inherit from the Entity base class to share behaviour such as movement, attacks and simple animations through code. The difference in the classes is that the Player can equip weapons, earn gold and interact with store tiles whereas Enemy contains behaviour logic to act based on a few rules:
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Attack if the player is in attack range.
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Move towards the player if the player is in chase range.
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Move in a random direction.

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